Hi, I'm Dustin!

A Creative Designer Dreamer Problem Solver

I'm a Product Designer with 5+ years of experience

- Nice to meet you!

Dustin Guillemin

Product Designer & UI Scupltor UX Dreamer Visonary

Hello there! My name is Dustin Guillemin. I am a product designer who takes pride in producing high-quality user experiences that focus on human-centered design and user needs.

With 5+ years experience, I have acquired the skills and knowledge necessary to make meaningful impacts in a variety of markets. While i continue to grow, I enjoy leading design that has is a mutual benefit to society, users, and the business.

  • 5+

    Years of real world experience
  • 50+

    Features & projects built or supported
  • 500+

    Wireframes produced
  • 0

    Cups of coffee consumed
-Experience

Making a meaningful impact

  • -Jan 2022 - Present

    Product Designer

    -Synchronoss Technologies

    Working to design, develop, and implement a high quality personal cloud experience for users around the globe.

    Synchronoss Technologies is a global leader in personal cloud solutions, focused on fostering subscriber engagement. Millions of subscribers trust Synchronoss to safeguard their most cherished memories and important digital content.

    At Synchronoss, we take pride in creating a safe, secure, and enriching cloud backup and storage solution. Each design is approached with user empathy, allowing us to cultivate a simple yet effective application. I have been central to supporting and leading multiple features that refine our user experience, helping generate user engagement and retention year over year.

    Working in the evolving SaaS space, Synchronoss strives to be an innovator. Our design led, feature rich application continues to be a world class personal cloud leader. This well rounded environment has allowed me to continue growing my design skills while building strong stakeholder relationships.

  • -Jan 2019 - Dec 2021

    Design Manager

    -Critical Response Group

    Leading designers on a mission to produce user friendly products for users in high stress, dangerous environments.

    In my role as a Design Manager, I lead a cross functional teams of product designers with varying skill level in both day-to-day and big picture digital projects. In addition, I collaborated directly with our company CTO and COO to innovate time saving practices and digital design concepts, all in the pursuit of making the best products for our clients.

    While maintaining a foothold as a designer leading daily initiatives, I gained valuable experience in mentoring junior designers. I influenced product design processes and deliveries, and was integral in helping the company see a 92% revenue increase from 2019 to 2020.

  • -Nov 2017 - Dec 2018

    Product Designer

    -Critical Response Group

    Spearheading innovation in a brand new product space to create "Americas Common Operating Picture."

    While balancing my Supervisor role, I still contributed daily as a Product Designer. I built effective products while maintaining digital assets for our product range that were crucial to rapid product design. Working through the iterative design process I brought products from conception through final delivery efficiently, never sacrificing quality or crucial components.

    Critical Response Group is revolutionizing the concept of digital emergency management products. In 2017, I joined a dream team of young designers who would be known as the "core four" who were tasked with breathing life into the idea. While concepts existed, we would put the design of the product on our backs, and together we established the design systems, rules, and features that would become the beating heart of CRG.

  • -Oct 2019 - Dec 2019

    Adjunct Professor

    -The College of New Jersey

    Giving back to my Alma Mater through mentorship as an Adjunct Professor in the Interactive Mulitmedia department.

    I returned to The College of New Jersey after graduation to teach a course guiding designers and non-designers alike. In this open topics course, I further developed skills in teaching concepts to individuals with mixed educational backgrounds.

    Additionally, time management, documentation, and presentation were critical to relaying digestible information. I was fortunate to learn and grow while sharing my real world knowledge with bright collegiate minds. These skills continualy impact my design and management style outside of the classroom.

-Skills

My skills

Get in touch
  • 01

    UX Design

    Changing the world one wireframe at a time.

    Brainstorming. Planning, design, and testing. A product can be born without these, but its success hinges on its evolution throughout the iterative design process. Teams working together to ideate, design, and implement like a well-oiled machine turn visions into working products that can change the world.

    There is more to designing than just pushing pixels. While we often emphasize the beauty and craft of UX design, it is important to remember there is so much more. If design decisions are not rooted in understanding user behavior, how can we expect them to succeed? UX means going beyond the screen and digging deeper into what a user wants, needs, and even things they might not know they need to

  • 02

    UI Design

    Creating striking designs that excite users.

    UI design is where creative minds get to shine. Typography, spacing, font, colors, and buttons are just a few of the puzzle pieces. Armed with the information on how to build the best experience for users, we can sculpt the look and feel to make things truly exceptional.

  • 03

    Mobile Applications

    Designing for native devices is complex but rewarding.

    Making an application that works across all platforms is imperitive in the modern digital era. However, 80% of the world is using smartphones, and mobile apps are the most effective platform for delivering products. Designing for native platforms like Android and iOS reduces capactiy on all teams, allowing for more efficient design and engineering.

    Taking advantage of natively managed components helps us design cohesive solutions across platforms without having to support custom elements. Furthermore, users value familiarity and consistency when our apps work the same as their platform of choice, making for a superior user experience.

  • 04

    User Research

    Understanding the needs of who we build for.

    Users hold the power in whether or not a product is successful. As designers, sometimes we need to look beyond the customer and see who is behind the interactions. If we only ever quantify them as heat maps or metrics, we will fail to increase engagement, retention, and satisfaction.

    Without our users we have no product. It is paramount that we research, design, test, and repeat if we want our users to feel comfortable and confident. Our ability to do so hinges on performing studies to collect data that will influence how we shape our experiences.

  • 05

    Prototyping

    Bringing an experience to life without code.

    Tangible components bring life to static designs. Binding a strong UI to interactive elements transforms even the most basic designs into visual masterpieces. Prototyping allows us to resurrect an idea without engineering the final product, making it a crucial cog in the wheel of iterative design.

  • 06

    Leadership

    Light the way for those behind you.

    "The only thing worse than a bad decision is continuing with a bad decision." Sometimes even the best of us make mistakes or get stuck, but with good guidance anyone can succeed. If there is one aspect of work I take the most pride in, it is leading an energetic team that is willing to respect their peers and work hard to deliver meaningful products.

- Projects

Recent completed works

- Let's Connect

Get in touch

I'm always looking for my next challenge, so feel free to send me a message if you think I'd be a good fit on your team.

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